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Armored Core 5 (PC)


Armored Core V will rely more on tactics and using the geography of the level rather than high-speed finger work. This harks back more to the original PS1 games, especially the first, as many levels were set within city type environments and were more tactical as a consequence. A notable difference will be smaller mechs (5 meter tall, as opposed to the 10 meter mech from the previous releases), which will allow more varied, "three dimensional" stages. Reports from the developer suggest a greater emphasis on stealth as a result of the size change, which allows the mech to maneuver between alleyways and buildings for cover.
From Software also added an Ultimate weapon that can deal an enormous amount of damage towards Player's opponents in one or more hit, however, it takes time to charge when activated, limiting the Player with only one use per mission, or match and consumes AC armor points in the process as an disadvantage (some ultimate weapons provide 2 uses).
 
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