Armored Core V will rely more on tactics and using the
geography of the level rather than high-speed finger work. This harks
back more to the original PS1 games, especially the first, as many
levels were set within city type environments and were more tactical as a
consequence. A notable difference will be smaller mechs (5 meter tall,
as opposed to the 10 meter mech from the previous releases), which will
allow more varied, "three dimensional" stages. Reports from the
developer suggest a greater emphasis on stealth as a result of the size
change, which allows the mech to maneuver between alleyways and
buildings for cover.
From Software also added an Ultimate weapon that can
deal an enormous amount of damage towards Player's opponents in one or
more hit, however, it takes time to charge when activated, limiting the
Player with only one use per mission, or match and consumes AC armor
points in the process as an disadvantage (some ultimate weapons provide 2
uses).
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